# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default Super Mario RPG Legend of the Seven Stars Template

game: Super Mario RPG Legend of the Seven Stars
requires:
  version: 0.6.7 # Version of Archipelago required for this yaml to work as expected.

Super Mario RPG Legend of the Seven Stars:
  ################
  # Game Options #
  ################
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  StarPieceGoal:
    # Six or seven Star Pieces to fight Smithy.
    six: 50
    seven: 0

  StarPiecesInBowsersKeep:
    # Star Pieces can be located on the Bowser's Keep boss slots: Magikoopa, Boomer, and Exor.
    # If toggled off, Bowser's Keep will be unavailable until the requisite number of Star Pieces have been
    # obtained and will be your route to the Factory. If toggled on, the Factory is opened as soon as the requisite
    # number of Star Pieces have been obtained.
    'false': 0
    'true': 50

  BowsersKeepDoors:
    # How many doors required to clear the middle of Bowser's Keep.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 6
    2: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-6: 0 # random value between 1 and 6

  ShuffleBowsersKeepDoors:
    # If toggled on, each door could contain any three rooms from the six doors. If toggled off, behaves like vanilla:
    # two action doors, two battle doors, two puzzle doors.
    'false': 0
    'true': 50

  IncludeCulex:
    # A Star Piece might be located on the boss in Culex's Lair, and Culex's reward (normally the Quartz Charm)
    # might be required. Shuffles Culex into the boss pool.
    'false': 0
    'true': 50

  ExperienceMultiplier:
    # Multiplies the amount of experience points gained from battling enemies.
    single: 0
    double: 50
    triple: 0

  RandomizeEnemies:
    # Randomize all enemies. Mild randomizes their drops and formations. Moderate includes enemy stats and attack
    # stats and effects. Severe includes their spell lists. Extreme is Severe, but with no safety checks -- have fun!
    none: 0
    mild: 50
    moderate: 0
    severe: 0
    extreme: 0

  RandomizeBosses:
    # Randomize boss locations. Bosses will have their stats scaled to their location. This doesn't include spell stats:
    # Breaker Beam will still hurt coming from Croco's slot.
    'false': 0
    'true': 50

  RandomizeCharacterStats:
    # Stats for each character will be randomized.
    'false': 0
    'true': 50

  RandomizeCharacterSpells:
    # Randomize character learned spells and their spell powers
    'false': 0
    'true': 50

  StartingCharacterCount:
    # Start with one or three characters. Clearing Forest Maze or Marrymore will recruit a new character. If starting
    # with one character, clearing Mushroom Way or Moleville will recruit a new character as well.
    one: 0
    three: 50

  StartingCharacter:
    # Choose which character you start with. If starting with three characters, this chooses the first one.
    mario: 0
    mallow: 0
    geno: 0
    bowser: 0
    toadstool: 0
    random: 50

  RandomizeCharacterPalettes:
    # Randomize character palettes. Some come with fun names!
    'false': 0
    'true': 50

  RandomizeEquipment:
    # Randomize equipment. Mild randomizes who can equip each piece of gear. Moderate randomizes stats and buffs. Severe
    # removes safety checks for the status protection pins guarding against their status and a minimum number of instant
    # KO protection items.
    none: 0
    mild: 50
    moderate: 0
    severe: 0

  ItemPool:
    # Adjusts the items available. Vanilla shuffles the vanilla item rewards around. Shuffled types will randomize
    # items to be the same type of item (consumbles -> consumables, weapons -> weapons). Shuffled inventories randomizes
    # items within their general category (items -> items, gear -> gear). Chaotic will fully randomize each item.
    vanilla: 50
    shuffled_types: 0
    shuffled_inventories: 0
    chaotic: 0

  SuperJumpsInLogic:
    # Toggled on, this allows progression items to be at the rewards for thirty and one hundred Super Jumps.
    # Toggled off, those locations will never be required (but could hold something useful)
    'false': 50
    'true': 0

  FreeShops:
    # Toggled on, this gives you 9999 Coins, 99 Frog Coins, and makes shop prices all be one Coin/Frog Coin.
    # Toggled off, shops will charge normal prices and you'll start with no Coins or Frog Coins.
    'false': 50
    'true': 0

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
